THE WORLD The world of Subnautica is not procedurally-generated unlike many Open World Survival games, though there is a fair bit of randomness in where rock formations (this is how you get most of your minerals to build stuff with) spawn, and what you actually get out of a rock formation when you break it (each has a specific list of things you can get when breaking them), and also where fragments are (fragments of tech that you scan to get blueprints to build that tech for yourself). The power system feels very well constructed, game mechanics-wise - you don't run out of power every few minutes like in No Man's Sky (that turned me against the game less than an hour in, constantly refilling everything with ridiculous amounts of elements), but yet there's enough power drain that it makes you plan ahead, and want to seek better solutions or a system that you can manage it better as the game goes on. These run on batteries which are fairly easy to make, and these batteries are later rechargeable at battery recharging stations, and you can swap batteries in and out of your items (even the vehicles!) at any time. Some enemies emit poisonous gas, and some plants are poisonous to touch.Īll of these environmental hazards make sense, and they make for great metroidvania elements to build the tools to overcome these, and they never feel too annoying, and they make the world feel immersive.īeyond your basic needs, you also need power for your vehicles, your base, and a lot of the powered tools that you carry with you. There's heat getting too close to volcanic fissures without the proper protection is dangerous, and some parts of the Aurora are on fire and will need a fire extinguisher to put out the flames. There's Radiation (from the Aurora, the science vessel you crash-landed with), which you can avoid by building a radiation suit and later on, you can repair the leaking drive core once you get all the tools necessary to reach and repair it to stop the radiation altogether. You also have environmental hazards: There's Depth, at 100m your oxygen efficiency decreases (you use 4 units of oxygen instead of 3 every 3 seconds) and I assume this gets worse the deeper you go, though I've never tried going down that far without the piece of equipment you need to avoid this: The Rebreather. Food and Water can be gotten by a variety of means, either by catching fish or finding edible plants, or growing your own once you start building your own habitat. There are also coral formations that release bubbles of air that you can use to replenish your air while underwater, and once you can build a submersible, you can hop in anytime to replenish your o2 as long as it has power.įood also spoils (except for the processed food bars but those are rare and difficult to come by, except for the 2 you start with), though you can add salt to food to make jerky which keeps far longer (but will dehydrate you when you eat it, so bring extra water). Food and Water are very reasonable, they decay, but at reasonable rates. You have your basic needs - Food, Water, and Air and these are all managed very sensibly - you are given 45 seconds of air to start with, and you can make yourself an oxygen tank to bump it up to 90, and then you can bump it up to 135 with an improved Oxygen tank, and I've since unlocked a blueprint for an even bigger o2 tank. The game is all about survival, so how does Survival in Subnautica work? It works pretty darn well, that's how. SURVIVAL First up, we have the Survival elements. I think Starbound (and maybe even FU!) can learn a lot from Subnautica, and I'm going to talk about why I think out of all the open world games, including those with survival elements, Subnautica knocks it out of the park in every way. 12 hours in and I find myself planning when my next dive into it (lol) will be. but I saw someone stream it and I'm like "Dude this looks awesome." I wasn't sure about the game, I kept waffling back and forth over whether or not to get it, I've heard friends say it had horror elements to it (they were vastly exaggerating how scary the reaver reapers are) so I was kinda hesitant.
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